The Time. There is no set date for when you can begin
your own 24 Hour RPG Event. Just go for it when you have time.
Any time. Seriously. Occasionally, though, we will be featuring
the 24 Hour RPG Grand Act, which is a set date of 1-2 weekends
where we hope to recruit many people to engage in the Event together,
like a marathon. But again, you can go for it whenever you have
a full day, or fraction thereof, free.
Time Limit. One 24-hour period. If you decide to start
at, say, 6:00 PM on a Thursday evening, you must call it quits
by 6:00 PM the very next day. There is no "stopping the clock"
for eating, sleeping, etc. There is also no "Logging 24 hours
of work over a period of days". Just one planetary rotation,
period. Make the most of your time.
No Sign Up. You don't need to sign up or tell others that you want to participate to actually engage in the 24 Hour RPG project. Just find a time that works for you, do it, then share your results with your peers on the 24 Hour RPG Yahoogroup (and Submit your results here).
No pre-planning. You may not work on the RPG before your
24 hour period starts. This means no pre-creation of a system,
no preparing vignettes or setting text, no artwork . . . nothing!
It is understood that your 24 hour game may use elements of previous
ideas, dreams, or game systems but you agree that all work on
the game is to be done in a single 24 hour block of time.
Size Limit. What do you feel is a complete RPG?
This exercise will show the world what your concept of complete
is. The goal of the 24 Hour RPG Project is to write a complete RPG that spans 24 pages. It's a hefty goal. Heck, it may be an unreachable goal. But give it a shot anyway. Try to write as much as you can- See if you can make it to 24 pages in 24 hours. That's roughly 16,000 or so words.
You Must Do All Of the Work Yourself. This means no friends
or teammates assisting you with editing or artwork. No team writing
efforts. Do it yourself. Show us what you can do. Clip-art is,
of course, legal. However, do not use licensed or non-public domain
art as "clip art" (ie going to Clive Caldwell's site
and using his "busty chick with sword" pic in your game,
etc): If you're not sure whether it's legal or not, it's probably
not.
Team efforts are great, and you can probably come up witha brilliant
game in only 24 hours when working with a dedicated team of people...
but it wouldn't be meeting the spirit of the 24 Hour RPG project.
Still, though, if you want to go the team route feel free to do
it anyway and post your results to 1KM1KT,
the host of fine free online RPGs.
All Participants Trade PDFs at the end of the project.
When you complete your 24 Hour RPG Event, you can upload your
game here and post a message to the 24
Hour Games Yahoo Group so that other participants can
check out your game. This is your chance to see how your work
measures up against that of others operating under the same duress
as yourself. This may very well be the most important part of
the exercise since you're very likely to learn some new ways of
doing things just by looking at the accomplishments of others.
What Happens If I Don't Finish? There's a very good chance
that many of the participants will not complete a game within
24 hours. These unfinished projects should still be shared with
the group and, if your head isn't in too much pain, you should
consider completing the RPG as you have time.
What Then? It's expected that if you participate in this
activity, that you submit your game to this site to be archived
for 'posterity'. In other words, you should leave a free
copy around, to inspire others to engage in the next round of
the event. But you are free to develop and publish your game from
there- Feel free to add more to it and publish your game in any
form you want. But for the original that was submitted for this
contest, you should keep it available for free. You should also not edit the original- If you decide to do more work on your game, to polish it up and make it solid to your liking, go ahead and leave the Original available anyway, just as a record to show others how far your work has come. You are free to upload your 24-Hour RPG game, then later a Revised version, if you wish.
Game Format. You can write the game in any format you wish. However, the only format that we will currently accept for posting is HTML, simple TXT or (Preferably) PDF. If you don't have a program that will convert other files (MS Word .doc files, etc) to PDF, please ask us on the Yahoo Group- Someone will be able to convert your file for you. We don't want to post .doc files for security reasons. If you have another format that you wish to experiment with (MP3, Flash, etc) please Contact Us or post to the Yahoo Group and we'll see what we can do!
Who Will Participate? Again, anyone who wants to. Whether
you're an "Industry Professional" or a burgeoning writer with
no credits to your name, as long as you follow the rules you can
participate. Anyone who wants to participate can participate.
No sign up required.
When Will This Happen? You can engage in the project at
any time you want to. Just follow the rules above. You can also
participate in the Grand Act if you wish, but it's not
necessary to enjoy the thrill of the 24 Hour RPG Event. Whenever
is convenient for you!
When Will the Next Grand Act Occour? Not for a long friggin'
while. Stay tuned on the 24 Hour RPG Message
Board or Mailing
List for details on the next Grand Act, most likely in
2005. No worries, though, ANY time is the BEST time for you to
start your own 24 Hour RPG and submit it. Always remember that
you can engage in the Project, and submit your own 24 Hour RPG
at any time.
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