Submissions for 2004 (in order of submission)
Once
Upon a Time and Long Ago by Jeffery
Schecter
Dreamscape
by Simon
Washbourne
Price
of Power by Brett
M. Bernstein
A rules-lite, descriptive superhero game. Build your powers
and then watch your conscience.
UGS
by Craig
Daniel
A generic system that fits on the inside of a manila folder as
a GM screen.
Irradiated
Fur by Shanya
Almafeta
Kaffe
Insomnia by Davide
Mazzocchi
(originally in Italian, it was translated in English to be
posted here)
The game is about Kaffe (KF105), an artificial coffee synthesis.
The year is 2010 and the world is ruled by KaffeInsomnia, the
corporation that first made Kaffe. PCs can be Managers, Preachers,
Technicians, Daredevils, Soldiers and all are addicted to Kaffe.
Blood
Royal by Gordon
Fay
A competitive game of fairy-tale intrigue and skulduggery in
which players take the roles of a dying King's children, each
vying to be named successor at the end of the week.
Jin-Shiato
by Orion
Cooper
Journey to an empire struggling to maintain its integrity and
fight the good fight. Whether martial artist, sorcerer, warrior,
scientist, or rogue, you will find excitement in Jin-Shiato.
Rings
& Rogues by Craig
Daniel
A fantasy game written primarily in the final hour of my chosen
day. Magic works by giving special magic items to complete strangers
to trigger their effects.
Tim
Traveller by Clive
Oldfield
Tim Traveller: A game where players try to keep their '60s
time travel TV show on the air, against the odds.
Have-A-Go
Heroes by Simon
Washbourne
The role-playing game of Marvel City's not-so-super superheroes,
in the style of The Mystery Men
SPAM
- Super Powered Awesome Mutants by Charles
Smith
Contrary to popular belief, radiation doesn't kill you it only
makes you stronger. Now let's go beat up that giant sentient lawnmower
and take his swag.
Karbon
by Jason
A Petrasko
Karbon is a blade runner inspired RPG where the players are
hunters of the program (behind the scenes power) dropped into
RUSA (the Ruins of the USA) on old earth to eliminate escaped
karbons (gene engineered copies). The catch: The hunter themselves
may be karbons that have infiltrated the ranks of the program...
Above
The Earth by Bryant
Durrell
Above The Earth is a superhero game designed around resource
management mechanics. It's flexible enough to handle street-level
superheroes and cosmic powers, all in the same fight. "You
have a hundred six sided dice; when you run out, you run out."
SinZen
by Evan
Paliatseas
Sin/Zen is an experimental game system, with a mechanic based
on the Seven Deadly Sins and Zen philosophical concepts. Characters
are Entities of power in any of a number of possible game worlds.
An Example game world is touched on, Gnothi Seafton, based on
the Ancient Greek Mythos.
Faces
by Kirk
Mitchell
Become the deepest part of a person, become a Face, a segment
of their subconscious. Together with the other Faces that make
up the person (the Mask) you will either make or break them. Their
Life is not just in your hands. You ARE their Life.
Monster
Trainer by JL
Submitted for the current Grand Event
Rob
Bot and his Robotic Buds by Philip
Reed
Atlantis
by John
Frazer
A game about the ancient world's most famous apocalypse. Play
as one of the doomed island's inhabitants as you experience the
weeks and months leading up to the end of the decaying and decadent
society of Atlantis.
Grand
Guignol by stefan
shirley
Grand Guignol is a game of redemption and damnation inspired
by the work of Alice Cooper.
Road
Trip by Troy
Fisher
The greatest college tradition of all time. The ROAD TRIP.
What happens when you get a car, people to fill the car, and hapless
hours of road rage? Only the GM knows.
The
Operation by Michael
P O'Sullivan
The Operation: an international and independent covert ops
organization dedicated to the safety of mankind... or it's subjugation.
A game that explores what it means to be a secret agent and the
impact that it has on your mind.
Young
Gods by Frank
Sronce
Some ancient Egyptians suddenly acquire the heads of animals
and magical powers. Which of them will be remembered by history?
Haiku
by Jared
Sorensen
if i were to write
an RPG without rules
what would i call it?
Roguelike
by James
D. Hargrove
A competative fantasy RPG built to emulate so-called "roguelike"
PC games of the early 1980s.
Eastern
Front by Jason
Kline
A fairly rules light game of borrowing the personas of desperate
Russian Soldiers durring the second world war. Roll under atribute
mechanics, only a d20 and d12 needed. Simply being jovial is a
small victory.
Pirates
of the Stars by Carl
Gerriets
Pirates of the Stars is an RPG of swashbuckling action and
space opera. The system attempts to be as freewheeling and fun
as the stories. Come be a space pirate!
Objects
by Darryl
Park
A really generic game system designed to be easily extendible.
Heavy
Metal Magic by Tim
Kirk
Heavy Metal musicians find magic in their rock and roll.
Virtues
and Vices by James
Sterrett
Church groups seens as a bunch of holier-than-thou backbiters:
can you stay more virtuous and less sinful than the rest? Inspired
by requests for an "anti-KPFS".
The
Hidden World by Manu
Saxena
The Hidden World is a game of mages and magic set in modern
times. White Mages and their aides use any of several styles of
magic to defend the world against various kinds of evil.
Detritus
by Will
Wright
A failure as far as the 24hr game exersize goes, but a useful
one, this contains the seeds of what will probably become a pretty
good game.
The
Monitors by Sandy
Antunes
"The Monitors", a combat-free RPG about conflict
and domination in the near future.
Bobby
is Special by Bobby
"Bobby is Special" is a role-playing game about
people suffering from mental retardation. It is a game of challenges
for the challenged.
NOTE: You can download BiS by going to the above
link and downloading it from the Files section of the group.
Adventures
and Luck by Niklas
Oberfeld
A just for fun RPG about a bunch of people just ending up in all
kinds of crazy adventures. Setting is contemporary modern, rules
are simple... well at least I hope. due to 24 hour time limit,
mechanics still leave something to be desired, but should be playable
as is.
Salome
by Ivan
Ewert
Everybody wants something. How far would you go to get it ...
how far will the world change to make your wishes come true? And
what happens when everything you ever wanted becomes the thing
you most despise?
Scene
Stealers by Thomas
Deeny
Play as a member of an ensemble cast on a science-fiction television
show. Survive the episode and upstage the other actors! An RPG
where you can actually win.
Myth
by Patrick
McCoy Jr.
Myth is a game of heroes battling evil in the lands of mythic
roleplaying.